![]() ![]() Right now I'll work on uping MF and resists and lowering FCR and I'll just focus on undead/demon heavy areas. This season I have at level 87 : Magefist, 2x Spirit, Stealth, Lore helm, 10 FCR amulet, 10 FRC on a ring. But will likely lower my FCR and get more MF. This season I'm still gearing up slowly but I'm at 128 FCR since I still use hammers sometimes. ![]() The items are basic, You can do HOTA or Spirit for mainhand depending on how far along you get. I pick up Fantacism for doing ubers/dclone. A range of new crafting trinkets loom on the horizon, set to change the way the player tackles itemization.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadįor my build this season I went something like this: In the new future expect to see adjustments to character progression and power through Normal and Nightmare difficulty modes. The player may come across items with the “Melee attacks deal splash damage” property, which allows single target melee attacks to do area damage - a significant boon to the clear speed of traditionally lacklustre melee classes (which also benefit from a global increase to base weapon damages).Ĭontent is being continually developed, from the introduction of new items and zones to the handling of the whirling wheel of character and skill balance. Players dabbling in the dark arts will be delighted to find that Necromancer’s Bone Spear now has a synergy that grants additional projectiles (one projectile per 100 Energy). ![]() Paladins can forgo the traditional sword-and-board to vanquish enemies using the Vengeance skill, now a two-handed only area of effect attack. These changes are made through a number of ways - from the removal of most monster damage immunities, to simple number tweaking of skills, to the introduction of new item properties or complete removal and revitalization of obsolete skills. Players shouldn’t feel bad for building non-traditional characters because ‘meta’ builds such as Blizzard Sorceress and Blessed Hammer Paladin are so much more powerful in comparison. The majority of changes are centered around providing a fair game for all skills and classes. Preserving the atmosphere of the original Diablo II game is a key element of Resurgence. ![]()
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